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In a paper titled Early Medieval Picture Scrolls as Ancestors of Anime and Manga, Tsuji Nobuo describes the connection between early medieval emaki (illustrated hand scrolls) and animated films. He describes how the treatment of time was developed in illustrated hand scrolls. These scrolls encompassed narrative painting. The element of time was created as the scrolls were unrolled by the viewer at his or her chosen pace of reading. The stories of this early period have a 'fantastic' element. (Nobuo Tsuji, “Early Medieval Picture Scrolls as Ancestors of Anime and Manga”, Births and Rebirths in Japanese Art, ed. Nicole Coolidge Rousmaniere, Leiden, Holland, Hotei Publishing, 2001, 53).


With the evolution of reproducible media, the invention of the moving image in film and animation resulted in the transformation of manga into what is now called animé in Japan. In 1917 the first Japanese animated cartoons were made. Inspired by American and European animators, they were very short, lasting only from one to five minutes each. A great deal of the Japanese animators worked independently at home in their studios. Though Disney and the occupation after WWII had a great influence on early Japanese animation, this initial imitation of European and American cartoons did not continue to be the predominant focus of ensuing Japanese animators.


The word anime is originally derived from a French word. In the United States the word specifically refers to Japanese animation. Unlike the United States, Japanese anime is not made solely for children. It is constructed for all ages and walks of life, and for both men and women. Similarly to manga, anime encompasses a wide range of thematic subjects from fantasy, to popular culture, to history, action, romance, politics, drama, and erotica.


One of the creators of the fantastic genre in anime was Osamu Tezuka, Japan’s most well-known comic strip artist (in the 1950’s). Tezuka, a medical doctor who turned cartoonist, is considered the father of anime. (Levi, 19-20) He is the first modern manga artist of Japan, and considered to be the ‘God of Manga.’ (Gravett, 24) Tezuka tapped into more modern fast paced fantasies as he organized Japan’s first animation studio. Tezuka made Japanese television animation quite powerful and popular. He created works that were for a broader audience and not just children. He passionately believed that manga and anime are valid parts of culture, similarly to the way Ukiyo artists considered their works to be part of the culture. Shin-Takarajima (Gravett, 26) was his first published manga book. These books were nicknamed akabon or ‘red books’ because of the red ink on their covers.


Animation is an important medium for our present day art world because it is the fusion of technology with art, in its embodiment and content. Manga and anime address our present world where:

"…the difference between human and machine is increasingly amorphous." (Susan Napier, Anime. From Akira to Princess Mononoke. Experiencing Contemporary Japanese Animation, (New York, Palgrave, 2001), 11).

This genre of the mecha or techno-robotic is increasingly important to our present world. As J. P. Telotte comments on science fiction in film:

"In a near fixation on the artificial, technologized body - the robot, cyborg, android – the [science fiction] genre has tried to examine our ambivalent feelings about technology, our growing anxieties about our own nature in an increasingly technological environment and a kind of evolutionary fear that these artificial selves may presage our own disappearance or termination." (Susan Napier, Anime. From Akira to Princess Mononoke. Experiencing Contemporary Japanese Animation, New York, Palgrave, 2001, 11).

The first example of a techno-robotic genre animation is the series Astro Boy. Japanese animation was first introduced to America in 1963 with this series, created by Osamu Tezuka in 1951. (Figure here, Gravett, 32-33) Originally a fantastic mecha genre character, Astro Boy was the story of a human child who was killed by in a car accident and whose father, a grief stricken business man, created a robot in his child’s image. The boy robot was unable to substitute for the human son so Astro Boy was rejected by his father/creator and another scientist became his guardian/father. (Fred Patten, Watching Anime, Reading Manga, (Berkeley, California, Stone Bridge Press, 2004),248 and 278).


Akira, one of the most famous manga and anime stories ever made, embodies the themes of transformation, dystopia and apocalypse. The story was created by Katsuhiro Otomoin 2001. (Napier, Anime, 215; Jean-Marie Bouissou, “Manga goes Global”, The Global Meaning of Japan Conference, University of Sheffield, March 19-22, 1998, 22. http://www.ceri-sciences-po.org.)

The story is set in Neo Tokyo in the year 2019, (Tokyo destroyed by a post a WWIII nuclear event) a chaotic, dystopian city with a corrupt militaristic style government, involved in a nightmarish experiment, which harnessed the psychic powers of a group of children as a means to become more powerful. Kaneda and Tetsuo are adolescent friends and bike gang members. This group of teenagers encompasses a resistance movement against the oppressive military government, (reminiscent of the oppressive Tokugawa regime of the Edo period, however, now we have a different contemporary oppressive government, but the connection is valid) Tetsuo (who has psychic and transformative powers similar to the group of children that the military government is experimenting on), is overtaken by his psychic powers and mutates into a sinister, destructive monster (mitate of nuclear). Though Tetsuo is powerful, he cannot control his own destiny, and the result is his ‘destruction’ into another universe. (Napier, Anime, 39) Akira is a contemporary narrative commenting on the use of technology. The theme of Akira is science and technology that is detrimental to life (images here).
Susan Napier alludes to the motorcycle in the film Akira serving as a symbol of change for this indifferent militaristic state:

"The emphasis on movement may also evoke a premodern group of marginal, the so-called ronin (literally “wave man”), masterless samurai who roamed Japan of the Edo period and who also worked outside the power structure". (Napier, Anime 41)
Of note is that these very samurai (along with the newly empowered merchant class of the Ukiyo) not only became agents of change to their society, but embodied the quest for meaning in life. This is a meaning that can be applied to Akira’s teenage motorcycle riding gang members as well (Figures Akira here).


Mecha a word used to describe the technology in manga and anime, is used as a metaphor for our contemporary condition is evident in Masamune Shirow’s Ghost in the Shell (Kokaku Kidotai) manga, which in 1995 was adapted to anime by Mamoru Oshii. The cyberpunk nature of Shirow’s work is evident in his use of beautiful cyborg females. In this film Kusanagi is the name of the female cyborg. Ghost in the Shell which takes place in 2029 AD is an existential action anime which asks if it is possible for the soul or spirit (ghost) to exist in a technological body. It blurs the border between human and machine, and asks questions such as: is the cyborg human or machine (what is its identity?). What does it mean to be human in a world dominated by artificiality? Are these technologically augmented females empowered? Similarly to the use of the female in the Ukiyo as an agent of transformation, Oshii is:

"…using [Kusanagi] her vulnerable female body and the “feminine” lyrical mode of the film to underlie the vulnerability of all human beings in a world that is increasingly governed by oppressive and incomprehensible forces". (Napier, Anime, 112).

Therefore it can be shown that a possible purpose of anime is to make people think about meaning. (Figures Ghost in the Shell here).


The Spirited Away of Sen and Chihiro
is a beautifully rendered Japanese anime. (Sen to Chihiro no Kamikakusi, The Spirited Away of Sen and Chihiro by director Hayao Miyazaki 2002). A ten year old girl named Chihiro Ogino is traveling with her parents (moving to the suburbs) when they take a detour that they think is an abandoned amusement park. Instead, they are plummeted into a fantastical world of ghosts, witches and monsters. Her parents are turned into pigs, and she must transform herself spiritually in order to save them. The film involves Japanese cultural elements based on Shinto philosophy and transformation, also present in many works of the Ukiyo (Figures Spirited Away) The director, Hayao Miyazaki, was motivated by the apathy and shallowness of his 10 year old grandchildren and therefore made a film trying to demonstrate the importance of their cultural heritage and learning of responsibility. (Patten, 352)


A popular manga and virtual computer game called Final Fantasy eventually went on to become a state of the art 3D animation. It is called Final Fantasy – the Spirits Within (Patten, 79). Since it was a collaboration with American animators, some purists refuse to allow it to be part of the anime world. For example, here is a quote from a disgruntled gamer on Amazon.com:

If you are a Final Fantasy fanatic and have played the games since the ones on the Nintendo’s, then this movie will only make you angry……this movie is not a little unlike the game, it is a lot unlike the game. There is rally no fighting, NO summons, and it was done by America, which means that it is not going to be as good as if it was done by final fantasy people.”

Rather than argue this point it will be included because it was (at that moment) the state of the art in terms of animation. Final Fantasy embodies much of the qualities of Spirited Away in its essence, as well as many qualities important to the Ukiyo. (Written and Directed by Hironobu Sakaguchi and Moto Sakakibara (both Japanese) and released by Sony in 2001)


Final Fantasy, the Spirits Within
was completely computer generated. It follows the apocalyptic genre of the earth being a wasteland, as a result of an invasion by aliens that devour the spirits of living entities. The hero is a female scientist by the name of Dr. Aki Ross. In the story, humans are forced to live in constant surveillance and are protected by fragile bubbles of technology. The plot of the movie entails Aki and her mentor using Earth spirits to conquer the invading aliens. These earth spirits are present in all living things. It is indeed influenced by Shinto ideology and can claim its roots in pre-Modern Japanese culture. (Figures Final Fantasy). Of added interest is that the strong heroine is female, and in addition she is a hybrid of two cultures (Japanese and Western).

Final Fantasy is a beautifully rendered animation, but unfortunately was not as successful as it should have been in the US market. This may be a result of the audience still expecting a more western type of science fiction story. The computer gamers were angry because the story was not a reiteration of the Final Fantasy computer games. The two directors were Japanese and Sony was the distributor, but the fact that some of the animators were American pushed this film out of the Japanese anime mode for fanatical purists of anime.

Final Fantasy – the Spirits Within is an example of the interweaving of cultural evolution that is a characteristic and trait of anime and manga and their global impact on western culture. Similarly as the impact of the Ukiyo works had on Japanese society, animation has been and will continue to be a catalyst for cultural cross-fertilization.

(Overlapping aspects of Ukiyo and the modern mediums of manga and anime are summarized here:)

nagano into Ghost in Shell animation
anime animation image
Norubo animation
Hokusai animation
image in background stylized
Hoksai girl with Octopus animation
tree Edo period woodcut print